Our fast energy projection method produces vivid motion for an animated rabbit.
Abstract
We propose a novel projection scheme that corrects energy fluctuations in
simulations of deformable objects, thereby removing unwanted numerical
dissipation and numerical "explosions". The key idea of our method is to first
take a step using a conventional integrator, then project the result back to the
constant energy-momentum manifold.We implement this strategy using fast
projection, which only adds a small amount of overhead to existing physicsbased
solvers. We test our method with several implicit integration rules
and demonstrate its benefits when used in conjunction with Position Based
Dynamics and Projective Dynamics. When added to a dissipative integrator
such as backward Euler, our method corrects the artificial damping and thus
produces more vivid motion. Our projection scheme also effectively prevents
instabilities that can arise due to approximate solves or large time steps. Our
method is fast, stable, and easy to implement -- traits that make it well-suited
for real-time physics applications such as games or training simulators.
Recorded Full Talk
Publication
Dimitar Dinev, Tiantian Liu, Jing Li, Bernhard Thomaszewski, Ladislav Kavan. FEPR: Fast Energy Projection for Real-Time Simulation of Deformable Objects. ACM Transactions on Graphics 37(4) [Proceedings of SIGGRAPH], 2018.
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Acknowledgements
We thank Robert Bridson, Mathieu Desbrun, Dominik Michels, Junior
Rojas, Eftychios Sifakis, Daniel Sykora, Nghia Troung and Cem
Yuksel for many insightful discussions.We also thank Saman Sepehri
Nejad for modelling and animating the delicious Jell-O and Nathan
Marshak for proofreading. This material is based upon work supported
by the National Science Foundation under Grant Numbers
IIS-1617172 and IIS-1622360. Any opinions, findings, and conclusions
or recommendations expressed in this material are those of
the author(s) and do not necessarily reflect the views of the National
Science Foundation. We also gratefully acknowledge the support of
Activision and hardware donation from NVIDIA Corporation.